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Patches & Changelogs
Dazhar
keine lust ne news zu schreiben, die kommt später...

New Client (R3) Coming NOW (before 10am GMT) and Changelog

So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.
Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before.

You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors)

As promised here is the Changelog for R3 as provided by Kalms.

Quelle: http://forums.ele...gelog.html


Changelog:

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms
 
http://www.Clanstube.info
j1nzo
1. patch gegn pb probs kommt
Bearbeitet von j1nzo am 09-03-2010 18:43
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j1nzo
hoi alle,
es tut sich was, noch heute soll der neue bc2 patch r-scheinen.
u.a. heisst es im changelog:

"-Absturz bei Kill mit der TOW in der Singleplayer Mission 5"


moment mal wird der eine oder andere wohl sagen, kenn ich das nicht schon???
tatsächlich gab es schon bei bf2 diesen bug (einer der geilsten bugs ever!).
so sind nach dem r-scheinen vom special forces addon zu bf2 jedesmal bei benutzung der jeep-tow die server komplett abgeschmiert- darauf r-stmal zu kommen und es (nat. als feature) ins game zu bringen verdient orden
mfg,
der mit deer jeep-tow schiesst Grin
[url=
http://www.pcgame...sp;quelle: [/url]

*edit*: daz bis du krank, oder warum hat du heut noch nicht für carl gustav (ftw) geschwärmt Grin
Bearbeitet von j1nzo am 16-03-2010 17:23
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Dazhar
BC2-Patch ist da Smile
 
http://www.Clanstube.info
Dazhar
Reported issues noted by DICE

Sticky post about issues DICE are going to research following user feedback with comments.
Thanks to the many people who have contributed. We will edit this post and respond to issues as time goes on. This list is only “Bugs/Issues” and not “Feedback”.

If you wish to contribute please add issues and feedback to: http://forums.ele...lease.html

Also, the “suggestions” section has been removed. This does not mean we are ignoring this, we are just looking at known issues in this area. Screenshots and videos are also removed for cleanliness of the thread.

Again, thank you for your feedback. We are working hard to make this game enjoyable for you.



- EA disconnects:
Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

- CTD's:
There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

- Punkbuster:
Server update solved the punkbuster issue. Hacks/Cheats bans on going

- Unable to login problems:
As with EA Disconnects above

- Autobalance:
This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow:
We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

- Ability to take a screenshot:
not currently supported

- Scoreboard text overlaps:
fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch):
Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode:
Being researched.

- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

[b]- Server browser filter does not always filter correctly:

As above, we are working on several issues in this area.

- When joining servers, server browser will often say "Please Wait":
Should be fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference):
This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round:
Being researched. Does not affect all users.

- Points gained after death are not awarded at all:
Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute:
Fix underway.

- Various friend's list issues:
Fixes underway.

- GUI issues while playing HardCore mode:
Being researched.

- Vsync option is not working for certain users:
Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game:
Fix underway.

- MG36 scope has no red dot in hardcore mode:
Being researched.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode:
Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:
Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot:
Being researched.

- Users with ATI cards are experiencing longer-than-normal load times:
Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching:
Being researched.

- Helicopters still rubberband when hit by AA:
Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner:
Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer:
Being researched.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting:
Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV:
Being researched (model redesign is difficult at this stage)

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class:
Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date:
Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher:
Being researched (model redesign is difficult at this stage)

- The "Play Now" button occasionally tries to connect to password-enabled servers:
To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them:
Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code:
fixed, please feedback.

- Knife is glitched:
Design issue plus latency.

- Spotting doesn't function properly many of the times:
Being researched. Potential issue with cool down timer.

- Some unlocks don't unlock at the required levels/experience:
Believed to be largely fixed. Please research.

- Joystick issues:
Being researched.

- Textures flicker on many maps, including misplaced ships and buildings:
Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work:
Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary:
Yes, low priority.

- Pings aren't showing up in the Steam version:
Believe fixed, feedback please.

- Game is not actually shutting down after Exiting the game in the Steam version:
Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit:
Design issue

- Malfunctioning C4 (does not always detonate):
Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10):
On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion:
Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays:
Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits:
Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like:
Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen:
Being researched, potential config issue.

- Flight sticks don't function fully with this game:
Being researched.

- Bullets passing through walls only leave holes on 1 side:
Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off:
Being researched.

- Quadbike horn can´t be heard by other players:
Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent:
Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°:
Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000:
Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat:
Believe fixed, please feedback.

- No squad text chat in vehicles:
Agreed, fix planned.

- Can't spawn on a squad member in the water:
Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process:
Oops. We will work on a fix for this.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round:
Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it:
DX9 specific, fix planned.

- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model:
Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors:
This was a driver issue we believe to be fixed. Feedback please.

- Award Scores at the end of a match are bugged:
Being researched.

- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall:
Unlikely to be fixed.

- Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges:
Unlikely to be fixed. Possible configuration issue.

- Awards (medals) are bugged when being awarded:
Being researched.

- Colour blind players find it hard to distinguish HUD elements:
Being researched.

- MEDK R+ and MEDK H+ descriptions are swapped:
Being researched. Low priority at present.

- Knife Lunge exploit with towers:
Being researched.

- Map Exploit using terrain deformation on certain Rush maps:
Being researched.

- Performance on SLI systems:
Being researched.



Quelle: http://forums.ele...st13538168


eine sehr interessante, aber auch sehr lange liste wie ich finde... Wink
 
http://www.Clanstube.info
j1nzo
seit heute kann man laguna presa im rush und arica harbor im conquest spielen
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